As of 1.94, this system is no longer working.
Also, 1.95 reintroduced it in a different way
I should confess I dislike the new version, and find it such a wasted potential....
After some 15 hacks, I noticed I had lots of Resos and XMPs, which I commented among my group. After agreeing that the sample's too small, I decided to get more results.
This is what I got after 26 hacks in portals 6 (4 hacks), 7 and 8 (4 hacks):
| Objeto | Total |
| L8 Resonator | 32 |
| L7 Resonator | 68 |
| L6 Resonator | 27 |
| L5 Resonator | 1 |
| L8 XMP | 33 |
| L7 XMP | 69 |
| L6 XMP | 25 |
| L5 XMP | 3 |
| L8 US | 3 |
| L7 US | 4 |
| L6 US | 1 |
| L8 Cube | 1 |
| L7 Cube | 15 |
| L6 Cube | 1 |
| R Shield | 3 |
| C Shield | 4 |
| C Heat S | 1 |
| R Turret | 1 |
Resos and XMPs are Very Common.
Cubes are technically "Very Common", but in practice they are as common as Rares.
Ultra Strikes are technically "Very Common", but for all purposes they get hacked as often as Very rares (found this by hacking over 900 L8 XMPs and not even 20 L8 USs in the last month).
Among the mods, 5 Commons and 4 Rares suggest a slight increase in probability to get rares, but not greatly so.
More numbers.....
| Total hacks | 26 |
| Total Resos | 128 |
| Per hack | 4.92307692 |
| Total XMPs | 130 |
| Per hack | 5 |
| Total US | 8 |
| Per hack | 0.30769231 |
| Total Cubes | 17 |
| Per hack | 0.65384615 |
| Total C | 5 |
| Per hack | 1.015625 |
| Total R | 4 |
| Per hack | 0.8 |
I leave captures and spread sheet available in case anyone wants to check my data.
Tomorrow I'll use the opposite command (Simple) and check if there's any difference with these results.



